Title: Blood, Sweat, and Pixels Pdf The Triumphant, Turbulent Stories Behind How Video Games Are Made
Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
A fascinating look under the hood of the video game industry Jason Schreier has written a fascinating behind-the-scenes look at the modern video game industry, using some of the biggest hit games (and one epic cancellation) as case studies. If you're a gamer, you'll be enthralled by the backstory of Blizzard's Diablo 3, Bungie's Destiny, Dragon Age 3, and The Witcher 3 (what is it with all the 3s?) to name just a few. The story documents both triumph and tragedy in equal measure, and is drawn from interviews with as many of the participants as were willing to go on the record (some refused to do so). The book culminates with the story of Star Wars 1313, one of the great "never was" game projects which was canceled before ever seeing the light of day. Each chapter contains enough detail to inform and educate, but is not so long that it ever outstays its welcome by growing tedious. As an avid gamer myself, I found that the book enhanced my appreciation for each of the games that was covered (I play about half of them). Recommended for gamers and those who are interested in video games.I REALLY hope there's a followup! I gotta say, I'm a sucker when I comes to a biography or documentary. ESPECIALLY one that delves into the world of game creation. I'm a avid read of Kotaku, so when this gem popped up in the "about me" at the end of a Jason Schreier article, I knew I had to check it out! I will say that I'm not typically as interested in the "AAA" game development process as I am an indie game, but these chapters give enough information that I found reading those almost as interesting. But that's me,...nothing to do with Jason's writing style. That beings said, my two favorite chapters were "Stardew Valley" and "Shovel Knight". I'll admit, Stardew Valley really isn't my style of game (I tried it once), but the story behind it was amazing! Also, Shovel Knight I've never actually played, but this book made me get the game, so it does a really good job there! Each chapter tells a different story of the "creation" of a particular game. It doesn't go into all the details about what programs are used of where the workers got start in the industry (does tell backstories of a few during different chapters, but no particulars). It basically starts from where the game idea began and how it unfolded,...for better or worse.I can only hope that Jason Schreier continues with more of this in the future. I'd love to hear about Five Nights at Freddy's, Ori and the Blind Forest, and Inside!Final Verdict: If you enjoyed Indie Game: The Movie, this is a must read! If you enjoy reading anything about the creative process of video games, this is a must read! You know what, just read it! You won't be disappointed!interesting but not compelling most of the stories seem the same. a group is super pumped about an exciting unprecedented game idea. it takes longer than expected. they crunch. they take even longer. they finish.no real details of personl drama to help you connect. Stardew Valley came closest, but that was a one man show.
Tags: B0731MCF1R pdf,Blood, Sweat, and Pixels pdf,The Triumphant, Turbulent Stories Behind How Video Games Are Made pdf,,Jason Schreier, Ray Chase, HarperAudio,Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made,HarperAudio,B0731MCF1R
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